Street Fighter Memories

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Street Fighter V is out today. While here at Capcom Vancouver we didn't get to work directly on the title we're still very excited for the game's release. The Street Fighter franchise is one of the industry's most legendary.  

To celebrate the launch of the latest game in this legendary series a few of us at Capcom Vancouver reminisced about our own personal histories as Street Fighters.

 

John Ellenton is a Senior Game Designer and has worked on five titles in the Dead Rising series including Dead Rising 3. When asked about his Street Fighter memories he answered, "Street Fighter 3 is my all-time favorite game. I played it every day for two years straight. Alex is my favorite and I’m very excited to see him joining the lineup for SFV."

 

Visual Effects Artist Peter Hogan's first Street Fighter was Street Fighter II - The World Warrior. He said, "I was 9 or 10 I remember saving all the quarters I could and walking about three kilometres to play Street Fighter II in the back of an old corner store. I played Blanka and because I didn’t know any moves I’d just mash the buttons. Whenever somebody got close, blam – shocked! I was briefly known as the Electro-cutioner."

 

Game Designer Victor Cameron was also a Street Fighter II convert at the age of 12. Living near an amusement park with an arcade he was drawn to the Street Fighter II box. Cameron was excited from the start, "The characters were HUGE onscreen, and it had six buttons! And it had eight characters, one of which was a FEMALE character to play! And I wasn’t the only one drawn to it, as there were always crowds of people around it. And I remember, everyone would sit around the cabinet, taking turns fighting each other, and no one new how to do the special attacks. So while you were waiting, you’d gossip about the 'secrets' in the game. Everyone would be asking things like 'How do you do the fireball?', 'Have you seen the jumping uppercut?', 'I heard that the American guy can handcuff his opponent'. This was before the internet, and the game was brand new, so no one knew how to do moves, and everyone was guessing at strange inputs. That mystery and discovery of what worked and what didn’t was some of the most fun I’ve had in any game. Not only was the game fantastic, but it felt like you were unraveling this communal mystery, trying to figure out what was real, and what was misinformation or outright lies."

 

Talking about his favorite Street Fighter Vehicle Artist Jeff Plamondon extolled the virtues of Street Fighter Alpha, "The change of art from the original series to this new more anime style inspired by Bengus' art was captivating. I was compelled to perform every move and every taunt to see every possible piece of art packed into the game."

 

It was Akshay Balakrishnan's first week at university when he discovered that Street Fighter was a great way to make friends in his new dorm. "One person’s room had a bunch of people gathered around playing Street Fighter II on the SNES. Turns out breaking people’s Street Fighter egos is a great way to break the ice!" said the Capcom Vancouver Software Engineer who has since worked on the Dead Rising series here at the studio.

 

Adrian Cheung, a Software Engineer who worked on Dead Rising 2, Dead Rising 2: Case Zero and Dead Rising 3, remembers having to wait to play Street Fighter II. Cheung saved his allowance for six months to buy the Super Nintendo title and fell asleep on the couch after playing for twelve straight hours!

 

Yaw Obiri-Yeboah, who worked in Development Support on Dead Rising 3, remembers playing his first Street Fighter at the age of seven. He said, "I never imagined that it would have the impact that it has had on my life up to now. I have played every iteration of the game since World Warrior, and now with Street Fighter V out, I am ready to lose even more hours of my life into this game. Best fighting game on the planet hands down!"

 

Street Fighter V is out today. For more details and to find out how you can purchase the game visit the official website.