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Our in-house sound design team takes care of all audio content for the game, including cinematics, music, dialog and sound effects (weapons, vehicles, foley, environments, front-end menus, animation and reverb tagging, zombies, and lots of blood, guts, and gore). We take great care in acquiring the best sound effects libraries on the market, as well as going out into the field to record a ton of our own material. Editing is done in our personal 5.1 equipped edit suites and the final mix is performed in our state of the art 7.1 mix theatre with projector and theatre screen. Take the time to listen to some of our games, and you’ll see why we have some of the best audio designers, SE’s and audio tools in the business.