At Capcom Vancouver we’re proud of the games that we make and even more proud about the people we get to make them with. Today we’re taking a look at one of those people behind the games as we sit down with Dead Rising 4‘s Art Director Geoff Coates. [Continue reading ]

At Capcom Vancouver we’re proud of the games that we make and even more proud about the people we get to make them with. Today we’re taking a look at one of those people behind the games as we sit down with Dead Rising 4’s Lead Writer Jeffrey Campbell. [Continue reading ]

At Capcom Vancouver we’re proud of the games that we make and even more proud about the people we get to make them with. Today we’re taking a look at one of those people behind the games as we sit down with User Interface (UI) Artist Melody Copeman. [Continue reading ]

  Dead Rising 4 has not even been out a week yet and still players have killed over 1 billion zombies in both the single player campaign and our new 4 player co-op mode. With more players slaying more zombies every day we expect this to be a bloody holiday season.   Meanwhile the press have given Frank West’s return to Willamette high marks. A sampling of Frank West’s best press is after the jump.  

Here at Capcom Vancouver we have a lot of creative and talented people. Normally we spend our days using their abilities to make some of the best video games in the industry, but once a year our creative energy turns to Halloween. Our annual costume contest is epic, with staff spending countless hours of their non-work lives crafting unique costumes for a chance to win bragging rights for the year. This year saw record participation as new arrivals to the studio gave the old professionals a run for their money. From Stranger Things and the US Presidential Election to Star [Continue reading ]

As we celebrated the 10th anniversary of the release of the original Dead Rising in 2006 the development team here at Capcom Vancouver started to reminisce about their memories of the game that launched the series that has come to define the studio. [Continue reading ]