20 Year Technology and Video Game Industry Veteran to Spearhead Growth for Development Studio. [Continue reading ]
August 8, 2017
20 Year Technology and Video Game Industry Veteran to Spearhead Growth for Development Studio. [Continue reading ]
August 8, 2017
At Capcom Vancouver we’re proud of the games that we make and even more proud about the people we get to make them with. Today we’re taking a look at one of those people behind the games as we sit down with one of the studio’s software engineers Andrew Geiger. [Continue reading ]
August 1, 2017
Here at Capcom Vancouver we have been working towards offering an inclusive work environment that allows for a diverse workplace. [Continue reading ]
June 28, 2017
“You said we were gonna play mini golf!” – Frank West, Dead Rising 4. [Continue reading ]
June 20, 2017
At Capcom Vancouver we’re proud of the games that we make and even more proud about the people we get to make them with. Today we’re taking a look at one of those people behind the games as we sit down with one of the studio’s software engineers Daniel Lavin. What does an Software Engineer do? This is a very simple question with a very complicated and broad answer! It can typically range from building features and tools we use to build the game world to going around fixing bugs and optimizing the code base. The programming [Continue reading ]
June 14, 2017
At Capcom Vancouver we’re proud of the games that we make and even more proud about the people we get to make them with. Today we’re taking a look at one of those people behind the games as we sit down with Dead Rising 4‘s Art Director Geoff Coates. [Continue reading ]
April 13, 2017
At Capcom Vancouver we’re proud of the games that we make and even more proud about the people we get to make them with. Today we’re taking a look at one of those people behind the games as we sit down with Dead Rising 4’s Lead Writer Jeffrey Campbell. [Continue reading ]
March 7, 2017